Hello! I've got my snow shader in a basically complete state, with proper shading and shadows. However, despite my best efforts to keep everything running smoothly, I've noticed a huge jump in batches. I'm looking to reduce the number of batches, but based on my research my options are pretty limited to none. Here's how it works: 1. Recursively divide mesh into quadrants 2. Assign a Snow Deformation Module to each quadrant ---Unique Snow.shader material ---Unique set of depth Render Textures ---Pair of cameras ---Snow Render Texture Pipeline Script 3. Enable and disable cameras and Snow Render Texture Pipeline script as objects enter and leave the camera view box I'm not too sure what code to post, since I'm not sure where I can improve performance, if it's at all possible. Based on how I've done this, I'm fairly certain GPU instancing and batching is off the table.