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Bug Snapping with Probuilder is inconsistent

Discussion in 'World Building' started by KarlKarl2000, Dec 18, 2021.

  1. KarlKarl2000

    KarlKarl2000

    Joined:
    Jan 25, 2016
    Posts:
    606
    (Case 1389642)

    Hi @gabrielw_unity and probuilder team,

    First off. Great tool! It's made level building easier. But I ran into a bug with snapping and probuilder. :eek: When using the snapping tool, the incremental snapping isn't consistent. I set it to 1, but probuilder automatically changes the snap value in the background, over time.

    Snapping is NOT consistent with ProBuilder. The vertex does not CONSISTENTLY snap by the set values.

    Current outcome:
    • Snapping set to 1
    • Box Collider snaps by 1 increment for the initial vertex translation. Follow up edits are no longer snapping by increments of 1

    Expected outcome:

    • Snapping set to 1.
    • When editing a box collider shape the box collider snaps to the ProBuilder grid by increments of 1

    Hope the submitted bug report is useful
    Thanks for the help
     
    Last edited: Dec 20, 2021
  2. Tunztunztunz

    Tunztunztunz

    Joined:
    Jan 7, 2016
    Posts:
    8
    I have also had an issue but I'm not sure if it's me or the tool. Sometimes it seems like the tool is snapping to a completely different grid than any other object, but ctrl+z and retrying and selecting off of the object seems to help...
     
  3. KarlKarl2000

    KarlKarl2000

    Joined:
    Jan 25, 2016
    Posts:
    606