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SnapFast - An easy to use and complete snapping tool

Discussion in 'Assets and Asset Store' started by Louis8257, Mar 4, 2022.

  1. Louis8257

    Louis8257

    Joined:
    Apr 14, 2020
    Posts:
    4
    Hi everyone, I was working on a big project and I came to a conclusion that a snapping tool that snaps prefabs from anywhere in the prefab's space would be great for everyone! This is why I made SnapFast, a tool to create and place snap points wherever you like.
    SnapFast is available on the asset store! Check it out in the asset store link!
    If you have any questions, feel free to reply to this post!

    /// Louis-Pierre Aubert


    SnapFast is a snapping tool independant from the standard snapping grid, allowing you to place a snapping point exactly wherever you need. Say goodbye to the time wasted trying to move and rotate manually your prefabs, you can now focus on the most important tasks of your game project.

    A toolbox is also provided so you can add snap points on your model directly or edit them. You can select vertices for perfect allignments!

    Its built-in tag system adds more modularity so you can adjust and test several tags for a snap point easily. Each snap point also have their own universal tag, for testing purposes.

    Compatible with physical objects like rigidbodies, joints, ragdolls and more! You can customize the snapping and fasten behaviours with the included interface.

     
    Last edited: Mar 17, 2022
  2. Louis8257

    Louis8257

    Joined:
    Apr 14, 2020
    Posts:
    4
    A new update for SnapFast has been released! It includes new appearance options, minimizable editor tool window and specific fixes related to the latest versions of Unity like unsigned enums.

    Changelog v1.1

    Additions
    • New appearances options: can create an appearance for each snapping states! A mesh can be displayed as gizmo to preview the snapped object. You will lost the previous appearance data but the new class used for storing appearances will prevent that in the future.
    • Staticity: will prioritize static GameObjects over fixed snap points objects and will not move static objects first. See the documentation for more information
    Changes
    • Scope flags: the 2021 versions of Unity are using unsigned value for enums and the "Everything" tag should work now. SnapFast will correct that automatically. You can enable a notification by uncommenting a directive.
    • Minimizable editor tool window: you can reduce the window to show less information, for better handles ergonomy.
    • Corrected typos in documentations and in code documentations
    • Removed obsolete variables and unused constants