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Snap in with smart fox server?

Discussion in 'Multiplayer' started by iceshaft07, May 3, 2011.

  1. iceshaft07

    iceshaft07

    Joined:
    Jul 23, 2010
    Posts:
    293
    I had asked a question similar to this over on the SFS forums.

    Our biggest issue with SmartFoxServer is that the server must check all collisions. This means we *technically* need to reprogram the entirety of Unity into a Java Snap in for SFS.

    I read that someone somehow interfaced SFS with a running Unity game running on the server, but I'm not entirely sure how to do that, or if it would even help (wouldn't we have to run a SFS simulation per SFS game room?)