Hi, Keijiro's VFX again. I am working on a scene with 3 different avatar: two of them have standard animations on them, the third one track motion capture with Kinect. I would like to apply the very same VFX graph (simple particles) to all three of them and render them simultaneously. Apparently, Keijiro's pipeline allows only one baker, thus only one Skinned Mesh gets rendered. But what if have different copies of the same Skinned Mesh, with different animations, hence different sources? I hope this question hasn't been asked.