So for my game I am instantiating spheres for building a spine. How would I generate a form of skin around them, so they look like 1 solid mesh? The first thing I thought of was to do with the cloth physics, but I realized the complications that come with it.
Yep If it was me id just instantiate whole spheres at the joints, then create smooth struts between them, scaled to fit the gap 2 pink spheres, one green strut between:
@hpjohn Great solution, I'll use it. A million spheres in a single scene won't screw this up, right? @mgear I've been avoiding Metaballs because they generally tend to take up tons of memory, and on low-quality systems (Unlike mine, but I need this to run on my friens computer). Also, with millions of them/scene for all the creatures I may as well crash every low-end system with a virus (works as well as the game)