I am importing a raw height map into unity and everything works fine except that the terrain is somewhat jagged. Mountains look like they are made out of steps. Even if I blur the height map I still have this problem. Is there a way to mass smooth a terrain in unity. Using the smooth brush would take forever since it's max radius is very small relative to my terrain. Thanks Andrew
Sounds like you're using an 8-bit heightmap. You should use 16-bit, which has 256 times the vertical resolution and therefore looks way smoother. --Eric
Thank you Eric, that seemed to do the trick. I'd still be curious to know if you can mass smooth terrain or up the max radius on a brush but it doesn't look like it.
Well, you could write an editor script to smooth the entire terrain. Or you could run it through Fractscape. <- shameless plug --Eric
this is an old thread but i wonder if there is a newer way? i already have a 16bit heightmap but my mountains look exactly like they are made out of lego (great it i'm making a lego game, but i'm not). i have the same problem as the OP, the built in smooth tool works fine but the 100 size brush will take me hours to smooth a 15x8km terrain. any better options?
I'd like to know this too for Unity 5. how to smooth a terrain object in a few clicks. AND to add to that, I compared an 8-bit heightmap with a 16-bit one after importing into Unity. Both had the same rugged terrain. FYI: both were 2048x2048 resolution placed on a same-sized Terrain gameobject.
Hi mate, did You find any solution? also have this jagged edges(( Looks like it doesn't depend on a bit or resolution of a texture(