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Smooth, moving platforms character controller. Realistic physics

Discussion in 'Assets and Asset Store' started by Kavorka, Apr 26, 2014.

  1. Kavorka

    Kavorka

    Joined:
    Sep 15, 2012
    Posts:
    247
    Try the web player: Link.
    A smooth controller for mecanim that supports moving platforms. The controller also shows clever ways of combining animation layers and blend trees to blend animations, e.g. the crouch layer have access to all the WASD animations. All animations are included in the package. The character automatically follows any trigger or collider and exerts realistic forces on the platform. Try jumping, accelerating or turning on the boat or trolley. Simple footstep sound.
    Available on the asset store: Link.





    The controller does not use Unity´s built in character controller or rigidbody. Will run trough walls.
     
  2. Kavorka

    Kavorka

    Joined:
    Sep 15, 2012
    Posts:
    247
    I believe the included input manager is not entirely optimal. To fix this go to: Edit/Project settings/Input and uncheck the snap checkboxes in Vertical and Horizontal. That will give smoother transitions when you change direction 180 degrees, i.e. forward to backward or strafe left to strafe right.