Hi! At first I'd like to mention that I'm beginner and I've look for an answer for my question but I couldn't fint it anywhere. So, the problem is presented on video below. I'd like to make collisions more smooth. You can see that character forces itself into the wall which occurs in weird "bouncing" animation. I use edge collider on the walls and box collider + RigidBody2D on character. Walls Character Is there anyway to make it "still", that when character meets wall he just stands here or at least make this animation less visible?