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Third Party SmartFoxServer Multiplayer Game Engine

Discussion in 'Multiplayer' started by g_a_p, Oct 12, 2018.

  1. g_a_p

    g_a_p

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  2. g_a_p

    g_a_p

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    We just released v1.8.1 of the SFS2X C# client API for Unity / .Net / Mono / Universal Windows Platform.
    In this new version we updated the internal WebSocket-Sharp library to the latest version, fixing a number of issues reported by SmartFoxServer developers.

    You can download the API at this url: https://www.smartfoxserver.com/download/sfs2x#p=client
     
  3. g_a_p

    g_a_p

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    New entry in our showcase: Ashcrown, by Samuel Chorvat.

    Ashcrown is a turn-based PvP game that’ll test your strategic mettle. Combining the champion-based gameplay of MOBAs with the depth of strategy games like chess, every decision you make will determine if you’ll achieve glorious victory or crushing defeat.
    https://www.ashcrown.com

    What about you?
    Show us your games #madewithsmartfox!
    #smartfox #multiplayer #gamedev

    Ashcrown_930x465.png
     
  4. g_a_p

    g_a_p

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    We are happy to announce that all Unity examples for SmartFoxServer are now also available in the Asset Store.
    Check our publisher page to find them all: https://assetstore.unity.com/publishers/7020

    All projects feature an Editor window showing up at startup with instructions to launch the demo and a link to the online tutorial discussing the code in detail. For projects featuring one, the server side Extension is also provided as a zip file in the Assets folder.
     
  5. Ceciaman

    Ceciaman

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    Jul 30, 2013
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    52
    Hi,
    there's a way to use MMOBasics with server in javascript instead of Java?
     
  6. g_a_p

    g_a_p

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    It is possible, but the Extension should be converted to JavaScript. If you strip the code handling the NPCs, what's left is the UserVariablesUpdateHandler, which should be fairly easy to translate. You can find instructions on how to code Extensions in JavaScript here: http://docs2x.smartfoxserver.com/ExtensionsJS/quick-start
     
  7. g_a_p

    g_a_p

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    We just released v1.8.2 of the SFS2X C# client API for Unity / .Net / Mono / Universal Windows Platform.
    In this new version we fixed an issue with cached User Variables, which under some circumstances are not synchronized correctly when a user that was already "seen" before, is met again in a different Room.

    You can download the API at this url: https://www.smartfoxserver.com/download/sfs2x#p=client
     
  8. g_a_p

    g_a_p

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