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Smartfox for lobby - then P2P

Discussion in 'Multiplayer' started by toonbot, Dec 3, 2008.

  1. toonbot

    toonbot

    Joined:
    Dec 3, 2008
    Posts:
    2
    I'm a total noob here looking at possibilities for running real time multiplayer games in the unity web client.

    Is it possible to use SmartFoxServer just for the lobby system and then run the game messaging using P2P with UDP?

    Would I need another server?
     
  2. Thomas-Lund

    Thomas-Lund

    Joined:
    Jan 18, 2008
    Posts:
    465
    Yep - you can use SFS for lobby and "insert something else" for your game networking if SFS doesnt fit what you need - or Unity networking for that matter.

    What exactly you insert above will determine if you need 2 servers or not. Cant run Unity on a Linux box for example.

    If you havent, then check out my lobby demo that I made that is distributed with the SFS .NET API
     
  3. toonbot

    toonbot

    Joined:
    Dec 3, 2008
    Posts:
    2
    Thanks Thomas - the demo worked perfectly.

    After fiddling around with that and the Unity Networking demo I guess my question is can Smartfox somehow be used in place of the Master Server?

    (still getting a handle on all this networking magic so bear with me)


    Edit: is the master server free to use for commercial projects?