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Smart Ai System by Sykoo

Discussion in 'Works In Progress - Archive' started by Sykoo, Jul 27, 2014.

  1. Sykoo

    Sykoo

    Joined:
    Jul 25, 2014
    Posts:
    1,394
    Hi!

    I'm working on a Enemy Behaviour Script which is called for Smart AI System, also shortened by SAS.
    So what is SAS and what are the key features?

    SAS is an Enemy Behaviour script which also includes its own Player script including FPS Movement and Mouse look. It also includes a script for Player Health. SAS' main focus is on the enemy AI, to make them smart as leading in the title. Basically, when the enemy see's you within a specific range, it won't only run towards you for ever until you exit the "trigger-zone". It will have its own personality and behaviour. It will read off your movements, such as how fast you're running against/around the enemy, if you can be seen as a threat to the enemy, if you're actually walking or running. According to your behaviour against the enemy, it will get scared and act like another player. If the enemy see's that you're more likely walking, it will be confused and look around itself and think of what to do. If you're running with a visible weapon, it will act quickly to either run depending on its health, or just fight you off!

    Key Features:
    - Nicely written Javascript codes
    - Extremely in-depth comments
    - Custom FPS Movement and Mouse Look scripts
    - Example scenes
    - Short, simple and plain documentation tutorial
    - Nothing that will force you to setup tens of tags, only a few
    - Buy once for the cheapest price out there for a quality, and get all updates for free
    - Extremely quality updates including requests by customers
    - Chatting with the developer over Skype for extra help
    - Tutorial for editing values without getting any bugs or errors
    - Comments that will teach you a little of what everything does, even if it's obvious!

    Links:
    YouTube Video
    Webplayer coming soon!
    Anything you suggest? :)

    Hope you like it, even if not - please let me know what you think and let me know if you've gotten any feedback :)
     
  2. TheNorthridge

    TheNorthridge

    Joined:
    Jan 4, 2012
    Posts:
    193
    Nice!

    Will it support existing FPS systems on the asset store, like UFPS or Realistic FPS Prefab?

    Can we set the AI to Nuetral and Allied states, and have them change states based on if we attack them?

    Cant wait to see more :)
     
  3. Sykoo

    Sykoo

    Joined:
    Jul 25, 2014
    Posts:
    1,394
    The system is currently planned to be supporting popular FPS systems like you mentioned to make a huge variety of usage available for SAS.

    There will be a option where you can set the AI to an allied NPC just like you mentioned, where the NPC's will have its own personality and act depending on your acting towards him/her.

    Thank you so much! I hope to bring more asap :)