Search Unity

Small WIPs that do not need their own thread (2012)

Discussion in 'Works In Progress' started by cupsster, Jan 2, 2012.

Thread Status:
Not open for further replies.
  1. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
    Thanks! Unfortunately, this is only a weekend and evenings project, so it will take some time before there is any fantastic progress. (Q_Q)
     
  2. Micah_Rogers

    Micah_Rogers

    Joined:
    Sep 8, 2011
    Posts:
    78
    @charliesamways : im making a gimp vid of making tileable hand painted textures, so I might aswell make a vid to show my process if you'd like. What program do you use?
     
  3. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    He uses Photoshop or illustrator not 100% sure but gimp and Photoshop are almost the same.Just when making tileable texture be careful and test them in side Photoshop.
     
  4. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    I own Photoshop and Paint Tool Sai (Sai because its really nice for snappy concepts) and then illustrator for my vector work
     
  5. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    I got lightwave! Expect some models coming.
     
  6. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Found this from a while back, all the work I did with Origin for red menace. thought id share

     
  7. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    If you look at the start of this thread Little Angel put some pictures of creating hand painted textures, these same pictures are in the thread The Creation Of Adam(linked in my signiture) :D hope it helped.

    @Little Angel, that looks amazingly fun, anychance of a webplayer? it looks similar to StarWars: Rouge squadren.
     
  8. TonyNowak

    TonyNowak

    Joined:
    May 10, 2010
    Posts:
    316


    WIP saloon, needs second story.
     
  9. martybee_98

    martybee_98

    Joined:
    Jan 9, 2012
    Posts:
    1
    just getting my feet wet with unity, enjoying it so far (yeah, I know the saucer needs more polygons...)
    testwalkthrough
     
  10. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    The textures on the most scariest thing ever :D 92polygons and a single 128x128 :

    $furryguytextfront.png

    $Furryguytextures.png
     
  11. brn

    brn

    Joined:
    Feb 8, 2011
    Posts:
    318
    A very silly personal project I'm doing between real work. Lots of fun.... Now back to work.
     

    Attached Files:

  12. Farfarer

    Farfarer

    Joined:
    Aug 17, 2010
    Posts:
    2,249
    Micah: What's so special about these custom brushes? Been doing a fair bit of hand-painted textures recently and anything that helps is a bonus :p
     
  13. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    Any chance of seeing some of your hand painting?:D

    i updated the eyes.
    $Furryguy eyes.png
     
    Last edited: Jan 9, 2012
  14. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    Very good!Do you know is the game still in dev?
     
  15. Micah_Rogers

    Micah_Rogers

    Joined:
    Sep 8, 2011
    Posts:
    78
    @Farfarer: Theirs nothing that special about my custom brushes :p , I been playing with diffrent opacity Dots within a normal Hard round brush .etc. to get more texture while I'm painting. It's really fun and you gain a good understanding of what a brush can do when you make them. I really suggest that you and others try making some brushes!

    Also special brushes aren't really needed to creat hand painted textures (everything can be done with just a round brush), they only help in speeding up the process. They also creat details that you just wouldn't think of making.

    Edit:

    Ok so I just spent some time learning to paint in Gimp and get used to its tools etc. (Not gonna lie, Not a FAN of it) Glad I made the leep to save and purchase photoshop when I started :p

    But only half an hour today and about an hour and a half yesterday and I think I got it in the bag! (another aplication I can add to the list) Here's a 5 min Tilable texture I made to see If I could do it in gimp = result. (S*** looking result)

    But only because it's a test... Also posting it because someone might be able to use it (Not that I would)





    Their is a seam because I didn't finish it and thats because, thats Why I'm makining a tut.

    The end result will look something like this: (but a diffrent hue)

     
    Last edited: Jan 9, 2012
  16. romeo_ftv

    romeo_ftv

    Joined:
    Oct 20, 2009
    Posts:
    32
  17. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    582
    Spent a bit more time on that drawing from the 2011 thread:



    I recorded my screen again, but my internet is proper slow as of late so I'll upload it later on.
     
  18. Farfarer

    Farfarer

    Joined:
    Aug 17, 2010
    Posts:
    2,249
    Yeah, I've got a few brushes I made for doing hand-painted stuff. Brushes to make it look like nice big flat square-edged brush.

    Always on the lookout for more is all :p
     
  19. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
    Farfarer: I didn't think much about "brushes" in Photoshop until someone posted that tutorial about making techno textures and the artist had a palette of hundreds and hundreds of brushes... And they were useful.
     
  20. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    26,096
    It's a nice vid but the constant zoom in and track camera effect grows really irritating after a bit. Would be nice to have just tracking or even a blimp cam, or a bit of bonnet cam, some variety will make it really nice.
     
  21. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    +1 also, change the colour of the cars, make a few red or something. the more variation the better
     
  22. Dennis_eA

    Dennis_eA

    Joined:
    Jan 17, 2011
    Posts:
    250
    VERY cool. Love the style! :D


    Okay, I've finished my Splashscreen (First impression counts ! ) ..nearly.. game logo is not there yet (right top).
     
    Last edited: Jan 10, 2012
  23. dragonstar

    dragonstar

    Joined:
    Sep 27, 2010
    Posts:
    204
  24. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
    Dragonstar: You know you can link videos with the "film" button:


    This way it's easy to see:


    The movement on the animation is nice and smooth. Some sort of MoCap? Look into animation blending and weighting for the transitions, so they are not so snappy.

    Anyone had good experience with animation blending?

    Looking here for a start:
    http://unity3d.com/support/documentation/ScriptReference/Animation.CrossFade.html
     
  25. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    582
  26. stefmen

    stefmen

    Joined:
    Apr 14, 2009
    Posts:
    779
    long time that i posted in this thread but here are some rocks im working on
     

    Attached Files:

  27. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
    Nice rocks! (I couldn't say "That rocks!" with a straight face, so didn't...)
     
  28. jamieo01

    jamieo01

    Joined:
    Nov 24, 2009
    Posts:
    68
    Last edited: Jan 10, 2012
  29. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,824
    Can you please make a small webplayer demo in which you shoot these rabbits and parts blow in every direction? You must do it!

    Really cool model, and hilarious idea!
     
  30. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Couldnt wait for ShaderBox vegetation shader anymore, so i just poped out Cryengine and tested some modeled plants. Also instead of doing all unique sculpted-modeled rocks i will rather go with procedural rocks, which are far less time consuming.



     
  31. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
  32. osmant

    osmant

    Joined:
    Apr 16, 2010
    Posts:
    39

    Making new objects for my puzzle game, diffuse map only.
     
  33. TonyNowak

    TonyNowak

    Joined:
    May 10, 2010
    Posts:
    316
    Those look really nice man.

     
  34. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    26,096
    Screen of our next game (a quick quirky and STRANGE) take on final fight - laced with quirky british humour:


    It maybe 2.5D, however we're doing fun things with shaders and 2D style SSAO. Not sure if it will stay or go yet, but that's what we like to do, take something you're used to and turn it on it's head.
     
  35. brn

    brn

    Joined:
    Feb 8, 2011
    Posts:
    318
    Looks great to me, I think its good to try something silly every once and a while.

    Actually there's quite allot of interesting stuff on this thread. A bit of a hidden gem.
     
  36. NomadKing

    NomadKing

    Joined:
    Feb 11, 2010
    Posts:
    1,462
    I really like the character style, it's a lot different to the direction most 2.5D / 2D games take. I look forward to seeing what other characters you have going on :)
     
  37. NomadKing

    NomadKing

    Joined:
    Feb 11, 2010
    Posts:
    1,462
    This looks fantastic! :)

    What sort of puzzle game is it?
     
  38. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,274
    I especially like the lighting/feel of the last one.
     
  39. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,274
    Sweet!
     
  40. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,274

    Mean lookin' guy! :)
     
  41. brn

    brn

    Joined:
    Feb 8, 2011
    Posts:
    318
    As soon as Ive got enough of it together I'll post up a web player, Its more of a demo reel then a commercial project this one so I'll be happy to share. Thanks for the interest
     
  42. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    A kind of robot guy :D (gosh the unity atachment thing is soo bad with the drag and dropping :()

    : $Mech.png
     
  43. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    652
    Love it. Reminds me of Contraption Zack, is this gunna be a game like that?
     
  44. Farfarer

    Farfarer

    Joined:
    Aug 17, 2010
    Posts:
    2,249
    osmant : Neat style. Very clean :D (Guessing you're the same osman from Polycount?)

    hippocoder : Digging the 2D SSAO effects, I'd keep it if you can. Gives a nice tangible depth to the scene.

    RPGKing : I've seen a few of these "pixel" style games with proper lighting in them. Love how that style looks too :D
     
  45. Schlumpfsack

    Schlumpfsack

    Joined:
    May 30, 2010
    Posts:
    607
    Working on some Sci-fi probs
     

    Attached Files:

  46. osmant

    osmant

    Joined:
    Apr 16, 2010
    Posts:
    39
    Thanks guy! So glad you like it.
    @Farfarer: Yep, the one and only ^^

    I'll post a video of the gameplay soon. I wan't to finish a couple of more props.

    I do have a video of my in-game editor:
     
  47. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,274
    Total coolness!
     
  48. PrimeDerektive

    PrimeDerektive

    Joined:
    Dec 13, 2009
    Posts:
    3,073
    Hah! Looks great. Is that a retired haggar?
     
  49. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,824
    I like what I'm seeing here! looks very fancy!
     
  50. low_seb

    low_seb

    Joined:
    Jun 13, 2011
    Posts:
    76
    practice texturing and baking,still wip no proper specular maps




    try to find a marmoset render style in unity :)
     
Thread Status:
Not open for further replies.
unityunity