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Small WIPs that do not need their own thread (2012)

Discussion in 'Works In Progress - Archive' started by cupsster, Jan 2, 2012.

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  1. NomadKing

    NomadKing

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    Very impressive stuff Osmant :)
     
  2. Johnny-Photon

    Johnny-Photon

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    Although I'm mainly a programmer I have been doing 3D graphics and animation my whole life. Up until recently I have been shying away from trying to create and animate organic characters because I felt it was hard to do. I bought a graphics tablet and the new software tools out there are just so powerful and cool they are amazing! Here is a link to a penguin I did recently. It's not perfect but it was particularly challenging to rig because it's pretty fat with short legs. I added the banner for both a relative and a friend who recently recovered from some health issues.

    What do you think?

    http://bashthebankers.com/animation.htm
     
  3. Demigiant

    Demigiant

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    Oh this one is soooo beautiful!
     
  4. Duskling

    Duskling

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    teach us please :d
     
  5. OmniverseProduct

    OmniverseProduct

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    *Gets on knees and bows* I'm not worthy!
     
  6. osmant

    osmant

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    I guess I could write something up about it. I'll try and make a post about it soon and perhaps share the source of this stuff.
     
  7. KelsoMRK

    KelsoMRK

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    Finished up my implementation of per-pixel texture painting last night. The system allows for 8 textures per terrain. The terrain is broken up into 32x32 chunks. The system also allows you to create custom brushes which act similar to Photoshop brushes (basically an alpha mask when applying the texture to the mesh). You can also control the "flow" of the brush with a slider. New terrain texture sets are declared as XML and loaded at run time. Brushes are PNG files also loaded at run time that you can just drop into the correct directory
     
  8. Thunderent

    Thunderent

    Pocket Artist

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    Very very WIP of a simple game on which I have been working on....it's actually a game project that I abandoned a few months ago...the mechanics are 90% scripted...the graphics are WIP.
    This is going to be a factory of some sort.

     
  9. Betelgeuze

    Betelgeuze

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    The Alvergast have discovered facebook!


    Become their friend and don't forget to introduce them to your friends too!
     
  10. ZJP

    ZJP

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    Nice works and many thx ;)
     
  11. Duskling

    Duskling

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    Please do!!!!!!!
     
  12. Taigo

    Taigo

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    Im working on a new ride for a personal project
     
  13. CharlieSamways

    CharlieSamways

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    Look what came in my post today :3






    Note: My sisters room, My bedroom is dark and Im scared to wake up the miss' with the light :3
     
  14. StormGamer

    StormGamer

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    guys i need some help, the image attached, is the current version of my game for the underwater contest, but i have a big problem! the game was supposed to be Pixelated instead it looks crappy

    any help?
    shader i am using is : unlit/Transparent Cutout
     

    Attached Files:

  15. MWMusker

    MWMusker

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    Almost finished with an automated idle animation randomizer with weighted animation chances.

    Basically, its a little component that attaches to any animated object, allows the user to define the idle animation and any number of variants, select the relative weight of each animation, or doing nothing at all.

    What this does is allow artists to easily randomize an idle animation without writing any script to add a little more life to characters that are just standing around.



    I built this for our project, but I thought I'd see if this was something people would like to have, as I'm considering putting it on the asset store with a nicer user interface for about a dollar or so.
     
    Last edited: May 12, 2012
  16. Chris3Design

    Chris3Design

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    I've started a set with Road construction assets. It should be up at turbosquid somewhere next week.


     
  17. i-tech

    i-tech

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    Nice ride ! :)
     
  18. TylerPerry

    TylerPerry

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    just use (In the settings of the texture) the point setting instead of bilinear or trilinear.
     
  19. Goolygot

    Goolygot

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    I'm just practicing my sculpting skills. It is supposed to be a deformed cow/minotaur after a bomb. Don't mind the texture, it is better than just white.

    $Cow.jpg
     
  20. Demigiant

    Demigiant

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    I suppose you're using ZBrush? If so, I'd suggest you use a skeleton armature to build upon. That way, you'll be able to get a more harmonic and defined muscular look.
     
  21. Goolygot

    Goolygot

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    Well, I don't use Zbrush, I use 3d Coat. I still have to define muscles everywhere, and fix up on some places. I've never heard about skeleton armature anyway.
     
  22. Demigiant

    Demigiant

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    Sorry for being confusing, I was referring to ZBrush ZSpheres :p Never heard about 3D Coat, will check it out.
     
  23. StormGamer

    StormGamer

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    thank you! it fixed my problem!
     
  24. ivanzu

    ivanzu

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    Awesome,would look cool like book cover.
     
  25. AndrewGrayGames

    AndrewGrayGames

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    While I've been working on Altrua's animations, I've been building the tutorial area to properly teach players how to use a hero, before they're allowed to start beating on those Epic Bosses that will be periodically added to the game.

    This is Altrua in an (unfinished) Guardian's Coliseum. I've not added the Arcane Turret that is used to instruct raw recruits on how to use their powers...
     

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    Last edited: May 12, 2012
  26. Yanneyanen

    Yanneyanen

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    Remade the whole first level with these modular wall pieces I made. They seem to work really well. Some things are still placeholders (I think you can spot them), the level needs a few more props (and enemies, once I get them working) and there are other small things to consider (the candles don't have flames yet, for example), but the level itself is basically finished.





     
  27. DOCSKI_GAMES

    DOCSKI_GAMES

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    Last edited: May 15, 2012
  28. NomadKing

    NomadKing

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    Nice work, looks fun so far :)
     
  29. PrimeDerektive

    PrimeDerektive

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    My first attempt at hand painting a normal map, for one of 3drt's sci-fi buildings.



     
    Last edited: May 13, 2012
  30. Acumen

    Acumen

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    @legend411: the sheer amount of white edges really throws the scene off for me. It's like...everywhere, on each possible edge. Maybe go for a more subtle route ?

    I just submitted the first art pack for this game last week. Now hope to see it put to great use ingame. Am interested to see how this works out with the usage of ragespline :eek:

     
  31. Demigiant

    Demigiant

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    Ragespline!!! I bought it like 2 days before it got discontinued :/ Anyway, great art asset, and totally LOVE the look of the logo :)
     
  32. Acumen

    Acumen

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    ohmythanksagain :)
    Hehe, I bought ragespline on its release. Build an angrybirds testlevel and then was afraid to demand a refund, because I stupid enough to believe I was smart enough to utilize it :D
    I'm excited to see how john will put it to use. Not really following his crazy ideas. As usual with this programming folk ;)
     
  33. Goolygot

    Goolygot

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    Finished with modeling and texturing of my model, hopefully I don't change more with the texture. If anyone wonders, it is meant to miss a head, because it shall have a head formed by smoke. Now I just need to skin him and animate him.

    $Shadow Demon2.png $Shadow Demon.png
     
  34. TehWut

    TehWut

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    @ Legend411: It is pretty good, but I agree some of the edges are too sharp and bring out that excessive 'whiteness'
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I made this out of boredom, (yes, the model is using a mirror modifier, that's why there's the weird center artifact)
    AK47

    No trigger? lolooololo


    TRIS: 5000 I realize this is wayyyy too much.
     
  35. CharlieSamways

    CharlieSamways

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    Some recent work:

    Mini-Golf set soon to be appearing on the asset store!


    Submarine for Red Menace!
     
  36. PrimeDerektive

    PrimeDerektive

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    @TehWut @Acumen hrmm... most of the normal map I made is pretty soft, he does have a lot of highlights painted in the diffuse though, not so much I can do about that... I don't really think a screenshot does it justice though; it is supposed to be specular/reflective metal, after all... here's a webplayer:

    http://dl.dropbox.com/u/14673841/Barracks_Bump/WebPlayer.html
     
  37. AndrewGrayGames

    AndrewGrayGames

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    So, I've been working on the arena all weekend. I ditched the toon shader on the environment - it really isn't that necessary. Instead, I worked more on building better tiled textures. I think I've been moderately successful.

    At least I got rid of that awful wood texture, it was so bad, it offended my eyes. I'm not saying my new one's all that awesome either, but still...
     

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  38. Priske415

    Priske415

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    Working on my sculpting

    Speed sculpt form a sphere in mudbox
     
  39. AndrewGrayGames

    AndrewGrayGames

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    So, I've been working on the arena all weekend. I ditched the toon shader on the environment - it really isn't that necessary. Instead, I worked more on building better tiled textures. I think I've been moderately successful.

    At least I got rid of that awful wood texture, it was so bad, it offended my eyes. I'm not saying my new one's all that awesome either, but still...
     

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    Last edited: May 14, 2012
  40. IcyPeak

    IcyPeak

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    It looks way better in the webplayer than the screenshot :).
     
  41. KheltonHeadley

    KheltonHeadley

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    Charlie, gimme a poster! NAO!
     
  42. Demigiant

    Demigiant

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    A video of space shooter prototype I worked on (Paul Harden made the 3D spaceships and the music, while I coded etc.): Cosmic Bungle. In case you're curious, you can read more about it here.

     
    Last edited: May 14, 2012
  43. Acumen

    Acumen

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    gawd thats horribly beautiful :eek:
    We shall meet on the battlefield one day :D

    How long did it take you to produce this. Since you mention 9 months being insanely long. I guess this must have taken. 1 week ?
     
  44. Demigiant

    Demigiant

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    Ahahaha thanks :D Actually it took me truly a lot: around 3/4 weeks (aghast-ness!!!!), basic (non-working :B) multiplayer included (uh, I think I also developed HOTween in the meantime). Paul instead did the 3 spaceship models in something like 5 days (I believe), the skybox in one - since he had to learn how to compose a skybox - and the two soundtracks in, uh, half a day (he's awesome at soundtracking)?
     
  45. HolBol

    HolBol

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  46. TehWut

    TehWut

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    @Legend411

    The building actually does look quite nice. I think the "shade" looks best from the side that is not as brightly lit, still a little white on the opposite side for me.
     
  47. Priske415

    Priske415

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    and another one..
     
  48. i-tech

    i-tech

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    An asset that i am curently working on for our game indie game, still WIP:

     
  49. Demigiant

    Demigiant

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    I like this one. Would be curious to see it rotated a little.
     
  50. i-tech

    i-tech

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    We will show a small “new asset overview” on our next indieGoGo campaing update (probably next week). You will have a chance to see a turntable then.

    Regards,

    Jernej Beg
     
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