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Discussion in 'World Building' started by tertle, Apr 25, 2019.

  1. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,761
    I know the boolean tool is experimental, but from what I understand it mostly had issues on large meshes. Well I found a small, very simple mesh, that it has huge problems with.

    upload_2019-4-25_16-36-11.png

    Exported .obj file (in text format as it won't let me attach)

    I traced it quite a bit but couldn't solve it without affecting the output.

    Just infinitely loops on CSG_Node.Build(List<CSG_Polygon>)
    Trims down to 5 polygons then loops infinitely because plane.SplitPolygon always marks all 5 as
    as back.

    This mesh was actually generated from 6 points using CreateShapeFromPolygon.
    The strange thing is is if I export it as obj, then pro builderize it it works so I'm not sure you'll be able to replicate it from this.
     
    Last edited: Apr 25, 2019