Sorry if this is in the wrong area of the forum. Wasn't really sure. I've done the survival tutorial where you kill zombie toys in a toy land and everything is fine https://www.assetstore.unity3d.com/en/#!/content/21028 But now I'm making my own game and I loaded these assets into my project so I can use the tutorial and get camera and other stuff right. One issue I notice though when I'm moving my character around I can see the shadows on all the environment turn on and off as I move closer or farther away from them. It doesn't do this when I followed the tutorial from start to finish so I have obviously missed something. Its almost like the radius of my character is choosing when to show the shadow on a environment object and its not large enough for my screen. The square for the camera view showing in the picture below I assume is my screen view. So idk is there some radius on something that determines when shadows are rendered? Thanks to those taking time out to answer this.