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Slow scene or resource load with a bad network connection

Discussion in 'Editor & General Support' started by Tristan.fgol, Nov 9, 2015.

  1. Tristan.fgol


    Sep 3, 2014
    Hi All,

    We have a very strange issue on iOS devices when we load a scene and multiple resources.

    On a good internet connection we only get a small half second hang when loading, the same when we have no internet connection.

    But if we have a bad network connection, either in the real world or using the Network Link Conditioner in iOS the scene and resource loading will take 5-7 seconds, but only the first time we load the scene and subsequent loads are instantaneous.

    Has anyone seen this before and know what Unity might be doing that would be affected by a bad internet connection?

    We have definitely isolated it to be something Unity is doing but haven't been able to reproduce it in a new project with a test scene.