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Slow performance on optimised game.

Discussion in 'Android' started by Einzbern, May 10, 2014.

  1. Einzbern

    Einzbern

    Joined:
    Nov 6, 2013
    Posts:
    1
    I am making a 2D game for Android devices. It has slow performance even when I have optimised it. However this is the first time I am porting a game to android. I did study about optimisation but since, there is slow performance, I am wrong somewhere and I cannot figure it out. Here are the details.

    Android Test device specs - Processor Mediatek MT6589 Cortex A-7 , GPU - PowerVR SGX544 , 720p display.

    My 2d Game Stats -

    Draw Calls - 33.
    Tris : 1.8k Verts : 1.4k
    Used Textures: 14 - 90.1MB
    VRAM usage 3.9 MB to 94.2MB
    VBO Total: 34 - 239.6 KB

    As you can see, the amount of draw calls are not very high but still the performance is slow. I have also attached a screenshot below where you can see my quality settings. Please correct me if there are mistakes in the quality settings.
     

    Attached Files:

  2. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    The performance depends not only on the graphics, that's why it is not possible to help in any way...
     
  3. ckrin

    ckrin

    Joined:
    Oct 8, 2013
    Posts:
    36
    stats look fine. as dantus said, problem will be something else. do you frequently (for example in update()) search objects via GameObject.Find() ?
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    You need to profile your project, it's probably garbage or cpu hit... could even be fill rate. Can't tell.