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slow motion physics

Discussion in 'Editor & General Support' started by adshead, Jul 21, 2005.

  1. adshead

    adshead

    Joined:
    Jul 19, 2005
    Posts:
    74
    Gotta say I bought Unity yesterday and within I day I have come further than ever before in developing my game idea! I now have a question regarding physics.

    I currently have a simple level designed with a ball and a box falling to the floor. Both the ball and the box have a collider and a rigidbody component and both are happily falling and bouncing around my scene. However so far the items fall very slowly to the ground and when they hit the ground the seem to settle down very slowly. I want to simulate something more like metal objects that fall quickly and come to a halt quickly. I've played around with the drag parameter but it doesn't seem to make much difference.

    Is there something obvious I am missing?
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    1) Make your objects smaller. The smaller an object the faster it appears to be. Of course you need to scale down everything in your game world as well.
    2) Set drag to zero
    3) Use higher gravity Edit->Project Settings->Physics. Modify the gravity property.
    4) This is sort of a hack but you can modify how fast time is progressing. This is usually used for slow motion effects,
    Edit->Project Settings->Time. Modify the timeScale property.
     
  3. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    And welcome to the community here!
     
  4. adshead

    adshead

    Joined:
    Jul 19, 2005
    Posts:
    74
    Thanks. The timescale option worked a treat - I'll have a play with the other settings too.

    At this rate my game wll be finished in no time :wink:
     
  5. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    One of Unity's goals.
     
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