Hi, the clip shows the issue pretty clear, the GI is slow to update on both realtime lights and emissive objects. I'm not running into any other performance issues so I'm rather stumped as to why this is occurring. Any thoughts? Thanks.
Hey @vertex_ Does this also occur on standalone player? You can profile the GI data in GI profiler (which was added in 2017.2) You can also find some relevant information about realtime GI API usage here: https://forum.unity.com/threads/how...arameter-set-to-realtime.473481/#post-3165863 Thanks