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Slot for post process on model

Discussion in 'Scripting' started by talerock_dmitriy, Jan 3, 2018.

  1. talerock_dmitriy

    talerock_dmitriy

    Joined:
    Jul 21, 2017
    Posts:
    2
    Hello!
    Sorry for my English...
    I need to use shader forge for post processing.

    I do the shader, wich work with a texture.

    Now I need:

    The texture must be my screen.
    Everything what I do with texture in shader forge - must apply on my screen.
    Look, how it work on this video:



    So, I need the script something like on this video, but:

    applying on some object, not on whole screen. On object, which has just rendered.
     
  2. villevli

    villevli

    Joined:
    Jan 19, 2016
    Posts:
    86
    You might get the effect you want with this component I made a while ago: https://forum.unity.com/threads/applying-image-effects-to-specific-objects.473226/#post-3156198
    Though this might be too performance heavy for the thing you are trying to achieve. If you e.g. just try to tint the object's color, you can just use a shader that applies a tint color on that object.
     
  3. talerock_dmitriy

    talerock_dmitriy

    Joined:
    Jul 21, 2017
    Posts:
    2
    But your component applying on the camera. So, I cannot get 2 different post effects for 2 different objects, right?