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Sliming Unity's Framework?

Discussion in 'General Discussion' started by triLight, Jul 1, 2014.

?

How big is too big?

  1. > 1mb

    40.0%
  2. > 512 mbs

    40.0%
  3. > 2gbs

    20.0%
  4. > 700 mbs

    20.0%
  5. > 8 gbs

    40.0%
  6. > 16 gbs

    40.0%
Multiple votes are allowed.
  1. triLight

    triLight

    Joined:
    May 7, 2014
    Posts:
    30
    I doubt it since Unity is a multi-platform development tool for games and various purposes but I was wondering a way there was a way to slim the Unity framework? I believe that they were 'modulating' or 'sectioning' Unity's internal configurations for Unity v5.

    For instance; when you build an empty project it can very, especially for various platforms like mobile (iOS and Mobile), large on these platforms. Would I have to go native or is something in the works that would allow Unity to not compile various components into the final build. Like if I don't use sound, anything that Unity complies into the build associated with sound within it's own framework wouldn't take up space.

    To put in simpler terms: Could Unity 'detect' my assets and code and remove any unused framework files (for a lack of a better word) like it does with assets?

    I realize this is a tall order nor possibly possible without extreme overhaul or maybe not at all. This won't affect my decision on buying Unity Pro at a later date but it was something I wanted more information on.
     
  2. Saxi

    Saxi

    Joined:
    Jun 28, 2013
    Posts:
    381
    They need a better way to distribute updates. So you can run patches that are truly patches and not re-downloading the entire thing. Some of us are on two operating system and have to do this twice.
     
    AndrewGrayGames likes this.
  3. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    It partly depends on what you do in your game/app... e.g. if you use procedurally generated content your file can be way smaller.
     
  4. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,657
    This is in the works:

     
    Arowx likes this.
  5. Marble

    Marble

    Joined:
    Aug 29, 2005
    Posts:
    1,268
    I've been waiting for Unity to add slime support ever since Gooball fell flat.
     
    Last edited: Jul 2, 2014