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Slightly upgraded version of TriangleNET

Discussion in 'Assets and Asset Store' started by Nyanpas, Jun 8, 2020.

  1. Nyanpas

    Nyanpas

    Joined:
    Dec 29, 2016
    Posts:
    406
    Greetings,
    As I am working on my own triangulator which so far is more than 100 times faster than Triangle.NET, and I still haven't started on using the job system, I decided it was time to deprecate and leave into the open what work I have done on improving some of the main issues with Triangle.NET, mainly caching and instancing performans.

    This version runs a little better than the "stock" version you will find elsewhere, and still has the same API-functionality and is used just like Triangle.NET is otherwise, so you can just replace Triangle.NET with this. I cannot provide any help or assistance because I have extremely little time, but if you are interested, here you go:

    http://variableone.com/trianglenet/TriangularNET.zip
     
    Kirsche likes this.
  2. jmaeding

    jmaeding

    Joined:
    Nov 8, 2013
    Posts:
    11
    Wow, just saw this. I'll give it a try. My main issues are collinear points which get things caught in a loop.
     
  3. Nyanpas

    Nyanpas

    Joined:
    Dec 29, 2016
    Posts:
    406
    I am working on a version that solves this by doing a dot-produce check.
     
  4. Kirsche

    Kirsche

    Joined:
    Apr 14, 2015
    Posts:
    121
    Thanks for sharing!
     
    Nyanpas likes this.