So i have 2 boxes and one is a player. When the obstacle (Thing falling from the sky) lands on the player and I go back and forth the obstacle slides off to easy how do I make it stick a bit more ro the player and make both the player and the obstacle be less slipperey when moving
Use PhysicsMaterial2D with Friction set to a value you requireand assign to the Rigidbody2D/Collider2D in question.
Because ive tried both and the obstacle still slips off the player way to easy. But thanks to your tip the player does move better. I am still confused though on how to make the obstacle slip off the player harder.
It will make a huge difference unless you're not letting physics do the movement and are doing stufflike modifying the Transform which you should never do.