Search Unity

  1. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  2. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  3. If you couldn't join the live stream, take a peek at what you missed.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Slider VR - Problem with negative z axis

Discussion in 'Unity UI & TextMesh Pro' started by julienranchoux, Jun 13, 2018.

  1. julienranchoux

    julienranchoux

    Joined:
    Oct 2, 2017
    Posts:
    10
    Hi,

    I maked a VR menu with button, toggle and slider.
    All works well, i've one problem with my slider, he doesn't work when my player position is less than -100 in z axis.

    I use Unity 2018.1.4f1 and SteamVR

    Code (CSharp):
    1. PointerEventData data = new PointerEventData(EventSystem.current);
    2. data.selectedObject = sld.gameObject;
    3. data.position = new Vector2(laserPointer.hit.point.x, laserPointer.hit.point.y);
    4. ExecuteEvents.Execute(sld.gameObject, data, ExecuteEvents.dragHandler);
    Do you have an idea ?

    Thanks.