Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Slider VR - Problem with negative z axis

Discussion in 'Unity UI & TextMesh Pro' started by julienranchoux, Jun 13, 2018.

  1. julienranchoux


    Oct 2, 2017

    I maked a VR menu with button, toggle and slider.
    All works well, i've one problem with my slider, he doesn't work when my player position is less than -100 in z axis.

    I use Unity 2018.1.4f1 and SteamVR

    Code (CSharp):
    1. PointerEventData data = new PointerEventData(EventSystem.current);
    2. data.selectedObject = sld.gameObject;
    3. data.position = new Vector2(laserPointer.hit.point.x, laserPointer.hit.point.y);
    4. ExecuteEvents.Execute(sld.gameObject, data, ExecuteEvents.dragHandler);
    Do you have an idea ?