Hi! Need a simple solution to slide cube map over car... Camera is fixed to the car... Build in cube map shader only works when rotating the car...
Because they are recorded from a fixed point, there is no simple way to move the origin of a cube map. If this is for a racing game, you are probably better off looking into screen space reflections: http://u3d.as/content/livenda/candela-ssrr-advanced-screen-space-glossy-reflections/6Ty http://u3d.as/content/bruno-rime/hard-surface-shaders-pro/1Rv
On mobile, you'll be much better off rendering to a texture to do reflections (whether those are in screen space or using another camera angle).