Hey all, im tryna find a way to slice meshes using primitive shapes. For example slicing a sphere in half and then filling the holes. Any ideas how that can happen.
This area of study is called Constructive Solid Geometry (CSG). The Probuilder package from Unity has some CSG primitives you might want to look at or use directly.
Really? "probuilder csg" brings stuff up for me: You can also roll your own CSG implementation. It's not a New Thing(tm) but rather a well-travelled well-understood area of solid geometry study. Either way, there is certainly nothing I can type to you that will help. You need to get googling and start your engineering journey.