Search Unity

Sliced sprites in shader... which one is currently rendered?

Discussion in 'Shaders' started by milanhenkrich, Sep 22, 2019.

  1. milanhenkrich

    milanhenkrich

    Joined:
    Jul 26, 2018
    Posts:
    31
    Hello,

    Is there any way to determine inside of shader which sliced sprite is currently rendered?


    For example:
    You have sprite in mode MULTIPLE (it contains 5 sprite long animation). Now - from the shader, can I I somehow tell which sliced sprite is rendered?


    Thanks