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SLI and Oculus Rift!

Discussion in 'AR/VR (XR) Discussion' started by nincs, Nov 3, 2015.

  1. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
    Hi!

    I have a Titan x 2 way SLI, and I want to use it with Oculus Rift DK2, but when I enable SLI in nVidia control panel, in Unity its the same FPS it isn't better. How can I set that one GPU renders one (left) eye anchor, and the other in the right?

    Thank you!
     
  2. Omnifinity

    Omnifinity

    Joined:
    Nov 3, 2015
    Posts:
    17
    SLI is a tricky field today in VR so don't spend too much on it :)
     
  3. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
  4. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    VR SLI is now supported by the latest beta drivers. In order to use this Unity needs to implement the interface where they sends the matrix for each eye to the driver. As far as I know this is not live yet.
     
    Omnifinity likes this.
  5. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
    Thanks! So it does not work with Unity5 yet? What kind of game engoine can support this "One eye... One GPU" feature....?