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Discussion in 'Works In Progress' started by monkeyscience, Mar 9, 2013.
Jesus! How well does this work on mobile?
Edit: Web player works fine here.
Thank you very much!
Perfect thing to wake up to... and good morning all ...
Been looking forward to using this...especially on the day of the Next Xbox reveal
I am having problems viewing the player... it is stuck on the loader)
Can't wait to test it on my project! If it work as it look, it will change Unity3D Project look forever...
Looks amazing! Just hope it works practically inside a project...
i have marmoset and dDO with marmoset now inside dDO i cant wait for this to come to unity bring it on
For everyone who had trouble with the WebPlayer URL, here are some standalone builds:
Cant wait to grab it from the assetstore.
DUDE!! I AM IMPRESSED WITH THIS...!! What is the price of this... this is DEFINITELY a day one purchase...will this come with a strumpy node so I don't have to redo my shaders? That moped looks so REAL
EDIT: This will definitely be a replacement for my current shaders.
Curious as to pricing... but almost certainly a day one purchase.
(also, first post? wow, i lurk more than i thought)
One more question, and I know it is going to sound noobish, but will Skyshop work with real time reflections?
If you mean reflection cubemaps that are updated in real time, no. Skyshop's convolution process is too complex to run every frame, cubemaps have to be preprocessed.
How long does it take for assets to be added to the store?
We were told ~3 days for approval, sometimes a little longer. With bated breath, we wait with you guys
Yup...waiting with you... and in the meantime, whipped up my model in the toolbag :smile:... it should look very similar in Skyshop...enjoy. And don't mind the arms, I forgot the toolbag only allows one material per piece.
https://dl.dropboxusercontent.com/u/158971/Blade/Blade Test Render/NanosuitMarmoset.png
Will every feature with this package work with unity free?
This is going to be the most popular asset in Unity's arsenal... I am playing with Marmoset right now and I just realised that if I need HDRs for my models, I will have to create cubemaps from within Unity (after baking out the HDR panorama sky from Vue) with all of the level geometry, for every levels and in my scripting have those cubemaps load before gameplay (not a bad thing)
@Monkeyscience Will you have a tutorial for this?
Until we let go of the F5 key and surrender... only then SkyShop will appear.
I don't know if it is the right place for my question but ...
I would like create a HDR RGBM from my Unity scene, instead of import from HDRShop for example, to use with Skyshop to avoid real time reflection.Can you help me?
I know there is RenderRexture that support HDR 16 FP buffer but I cannot save and write my buffer with correct system.io to modify with amd cubemapgen. I found just PNG encode that doesn't save 16 FP.
Thanks for your interest and support,
Waiting for your publication,
You could write a screen-space shader that reads your 16FP render texture and outputs in RGBM, then write that to a PNG. Cubemap capture tools are on my dream-list of future additions to Skyshop btw.
Actually, there is a tool for Unity that allows you to capture cubemaps directly in Unity... and I would have to find out if it will work with skyshop...
Metal shader HERE I COME!
But the problem is to convert this cubemap in 6 six RGBE maps to modify externally with AMD cubemapGen. Cubemap tuning is indispensable
This is true... I could probably capture a panorama from inside my 3D app, but it will look nothing like the game ... still getting this tool... (come on asset store lol)
Skyshop is meant to be the equivalent of AMD's cubemapGen in your art pipeline. Are there features of the AMD tool besides convolution and mipmap assembly that you find essential?
Yes , MipChain and filterning like gaussian or cousinePower (cubemapgen 1.6) http://www.geeks3d.com/20120112/cubemapgen-1-6-available/
The goal is to blur renderered cubemap because unity' cubemap is too much sharpen
So i could use the cubemap capture I have for Unity and use it for skyshop?
Oh yes, skybox blurring is way cool. Ever since the Quixel guys made those awesome dDo screenshots with out-of-focus backgrounds I've been wanting it as a feature. Been working on it a little, it will likely ship with Skyshop 1.1.
That is BEAUTIFUL...
i can't get excited about skyshop 1.1 when i dont even have 1.0 yet!
So I hope to create self blurred cubemap from my 3d scene in skybox 1.1. If you need I can help you as tester.
Is that really in engine screen or do you just have strong bokekh on your camera outdoors?
Seriously thanks a lot for doing this and giving us this asset improvement package. And by asset improvement i mean improving visual quallity of pretty much any asset by a lot.
@janpec, it's an in engine shot. From what I can see in ddo (which incorporate skyshop in the 3d preview window) the bokeh is done in engine.
@monkeyscience, is there any info about pricing for skyshop yet? I just can't wait until it's released into the asset store, that's definitely going to be a day one purchase on my end. Unity, hurry up and approve it!!! Another question, will the sss shader of marmoset make its way to 1.1?
Yep, skin shader is planned but did not make the initial cut. You can do interesting things with skin shaders and translucency when you have nice, blurry 360-degree lighting info. Its definitely going to be one of my pet projects this summer.
I'm sure . Im so happy marmoset tech is about to make it's way into Unity. It will open up easy to use, gorgeous shaders into my workflow
Been asked some times here, but there hasn't been any answer as far as I can see.
What will the price be, for this, on asset store? Seeing as you have already submitted it, the price should have been set by you by now.
Looks amazing and I will most likely buy it, if it's not extremely pricy.
And I hope it is a just as flexible as the one in Marmoset... I am having a blast right now...
I keep hoping it will be the price of Marmoset toolbag
From Marmoset's facebook page:
Thats a sure-buy.
Cant wait for skin shader too! Its so good that i am extremely bussy those days otherwise i would be dying to use this shaders.
Asset store is taking ages to accept this new asset... Wouldn't it be easier to accept paypal and just get it beamed over direct from your website? hint...hint
Maybe it is a nice solution for us
Hehe, as tempting as it may be to bypass the asset store, we're going to be patient and let Unity do their due diligence; QA is a good thing.
Is paypal + direct download a common practice for the asset store? If we put it up on our website, it would not be tied to your store account. You'd have to keep the package files yourself and it just seems like a mess.
Yeah, let's just wait... and if most of us have marmoset, start playing with it now...
And speaking of marmoset, I would LOVE to have the post process features from it right in Unity I did these images the other night... with Bloom and Aberration.. the Unity one is kinda meh...
If this was on the Marmoset site, I would buy it in a HEARTBEAT
A lot of the assets i've purchased are available both ways, often with different prices. The asset store has the advantage of being a central place to find the latest versions but the delay with updates is sometimes annoying. If you already have the infrastructure for online purchases it's probably fine both ways.
I don't like being impatient but version 1.1 will be ready before we get a chance to purchase version 1.0 at this rate...