Official thread for skybox painting. https://open.codecks.io/unity-open-project-1/decks/23/card/16q-beach-skybox https://open.codecks.io/unity-open-project-1/decks/23/card/16r-inland-skybox Please show off how you imagine the style of these before actually painting them! Could be good to do some tests on sizing too, sometimes things in skyboxes can feel weird due to their spherical deformation.
It is written in the card that the skybox should be in cubemap format, not a single texture, or 6 of them, correct? https://docs.unity3d.com/Manual/class-Cubemap.html But the cubemap is a collection of size flat textures? I'm confused.
Sorry, I've modified the wording on the cards a bit. Is it more clear? What I meant is: we want to make cubemaps that are deformed as if on a sphere, painting 6 textures with a couple of clouds in each face and then importing them is not going to cut it, since that would make them look terribly deformed near the edges.