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Bug Skybox Unity VR - Video 360 - can’t build in my headset

Discussion in 'VR' started by hugopkahn, May 30, 2023.

  1. hugopkahn

    hugopkahn

    Joined:
    Oct 10, 2022
    Posts:
    1
    Hello to everyone, I hope you guys are doing great.

    I've been tearing my hair out for several days over a problem that's been presenting itself to me. I'm developing a quiz via Unity so that I can play it in VR on my Oculus Quest 2 headset.
    During the quiz, I need the user to view some pre-recorded 360 videos. So I created a skybox and I insert one 360 video for each scene.

    I therefore programmed 3 scenes in Unity:
    The first is the Welcome scene, where the user can choose which quiz to take.
    There are two buttons: « 1 » and « 2 », which are linked to two other scenes: Quiz1 and Quiz2.

    Quizzes 1 and 2 work on the same principle: when the scene is launched, a video is supposed to play thanks to a skybox. Questions appear as the video is played.

    When I play the whole thing on Unity, everything seems to work perfectly. However, when I build it in the Oculus, the application doesn't build at all... So I tried with only the Welcome scene and the Quiz1 scene and it works fine. But when I try with the Welcome scene and the Quiz2 scene, the application doesn't build in my headset... Same with the three scenes together…

    I don't understand why this is... The videos are in the same format and were filmed with the same camera a few minutes apart...

    I thank you in advance for helping me.

    Take care everyone!
    Hugo
     
  2. Deltigre

    Deltigre

    Unity Technologies

    Joined:
    Sep 13, 2022
    Posts:
    36
    Hey hugopkahn, in order to help you we need a bit more information:
    • What version of Unity are you using?
    • Can you screenshot or copy and paste the specific errors you are seeing so we have more context?
    • If it's happening during runtime, can you include Android logcat output?