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Resolved Skybox Shader Graphs broken again (2023.3.0a6)

Discussion in 'Unity 6 Beta' started by adamgolden, Sep 23, 2023.

  1. adamgolden

    adamgolden

    Joined:
    Jun 17, 2019
    Posts:
    1,558
    Previous workarounds for using Shader Graph for skyboxes stopped working after upgrade from 2022 LTS to 2023. There is a new fix working for me so far, tested in editor and WebGL builds. Set the type to Canvas in the graph inspector. I'm not sure what that option is meant to be used for. The other approaches that worked previously no longer do (once again having the blue areas or the sky drawing over top of some transparent materials.. more information and screenshots can be found at the links below.

    Screenshot of the solution I'm using, which hopefully continues to work into 2023 LTS - of course long term, a "Skybox" option would be amazing :D ..or some official docs on Shader Graph sky config.
    skybox_shader_graph_2023.png

    Previous threads related to these issues and workarounds for older versions:
    https://forum.unity.com/threads/0a12-urp-shader-graph-based-skybox-issue-workaround-vs-0a11.1278347/
    https://forum.unity.com/threads/skybox-covering-transparent-material-2022-2-0b10.1348811/
     
  2. Jonathan-Westfall-8Bits

    Jonathan-Westfall-8Bits

    Joined:
    Sep 17, 2013
    Posts:
    304
    Canvas as in UI canvases. Unity's update to the Text Core system added some features.
    One new feature is Shader Graph support to UI Canvases.
     
    adamgolden likes this.