Hey guys, I'm using LWRP (but shouldn't matter) and Unity 2018.3.6f1 Does anybody know if it's possible to render skybox for only top half, from horizon up? I have a case where to most demanding view in the scene is when you look down, no skybox visible, but if I turn it off fps goes up. So in conclusion turning off skybox, even if you don't see it, gets us a big performance boost. I'd like to eliminate that fragment depth test overhead. This is for #mobilevr (HTC Focus) so every tiny bit matters. We're using regular cubemap skybox. Texture size doesn't matter though, same overhead with 32x32 cubemap as with 1024x1024. Any help or hints are appreciated.