Search Unity

Skybox ambient light bleeding through objects

Discussion in 'High Definition Render Pipeline' started by Harman_Aston_Student, Jun 8, 2021.

  1. Harman_Aston_Student

    Harman_Aston_Student

    Joined:
    Oct 10, 2017
    Posts:
    3
    Hi,

    So i am having an issue where the ambient light seems to be illuminating areas i would expect to be darker.

    upload_2021-6-8_23-9-14.png

    I have a directional light shining in (bottom right) but the ambient light from both a HDRI and Physically based sky shines though objects.

    Here are the lighting settings:

    upload_2021-6-8_23-15-55.png

    I'm also using the volume settings from the sample scene demo and I'm using Unity 2021.1.9f1

    I'm new to HDRP so i feel I'm missing something, any suggestions?

    Thanks
     
    Last edited: Jun 8, 2021
  2. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,788
    add reflection probe covering the whole interior room
     
    Harman_Aston_Student likes this.
  3. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    You must enable shadows for directional light
    Also follow this page to learn basing ambient lighting
     
    Harman_Aston_Student likes this.
  4. Harman_Aston_Student

    Harman_Aston_Student

    Joined:
    Oct 10, 2017
    Posts:
    3
    This worked! You have saved me from hours of headaches :D Thanks!!!
     
  5. Harman_Aston_Student

    Harman_Aston_Student

    Joined:
    Oct 10, 2017
    Posts:
    3
    I had shadows enabled but the reflection probes solved it for me. However your video is very informative and it has helped me understand a few things better, thanks!