Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Sky Roads, A clone of an old popular game SkyRoads

Discussion in 'Made With Unity' started by sanmn19, Sep 7, 2015.

  1. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56

    Attached Files:

  2. DaipayanRoy

    DaipayanRoy

    Joined:
    Nov 4, 2015
    Posts:
    7
    This is very nice. I know it is very late but could you tell me how to do the jump. I am trying it using Addforce, but the jump is very floaty.

    Also, how did you generate the platforms for the inifinite runner. Are they premade modules that you are instantiating(or setting active)?
     
  3. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    Yes. They are premade modules that I am instantiating. The floaty jump maybe due to the low gravity force or the object scales being too large.
     
  4. ToshoDaimos

    ToshoDaimos

    Joined:
    Jan 30, 2013
    Posts:
    679
    I played the original Sky Roads around 1993. These were the times... when Doom was something new. :)
     
  5. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    Yeah it was great era of gaming where everything was new and fresh.