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Sky High City (Publish or Template?)

Discussion in 'Works In Progress - Archive' started by Fersutagames_, Nov 11, 2015.

  1. Fersutagames_

    Fersutagames_

    Joined:
    May 2, 2013
    Posts:
    52
    Hey guys! Currently for the past few weeks i've been working on a new game - it looks similar to Nimblebits TinyTowers, but i'm aiming on making it different.. it's more like a tycoon game where you have to look after the tenants by upgrading their apartments to get more rent from each tenant.



    The only thing i'm seeing though is i don't know if it'd be successful if i published it on the PlayStore, it still has a long way to go both graphically and gameplay. and if it doesn't seem like it i'll probably place it on the asset store where someone might be able to make something of it. :)

    But if someone would like to help on the project feel free to give me a shoutout in the comments and im sure we could be in touch! ^_^
     
    manpower13 likes this.
  2. IroncladEarl

    IroncladEarl

    Joined:
    Jul 3, 2013
    Posts:
    87
    There is nothing wrong with publishing a game that doesn't become successful. It's important to go through the whole process, from creation to publishing, so you gain that valuable game dev experience. If it's successful then great. If not then learn from your mistakes and create something better next time round. But you will never know what mistakes you have made if you don't publish it. Who knows, it might become a hit only 2 years after publishing it.

    I bet there are hundreds of aspiring game devs, that have amazing concepts and awesome half-finished projects on their hard drives, but no one will ever know about them because they don't feel it's good enough and don't let players give feedback.
     
    theANMATOR2b and SwaggyMcChicken like this.
  3. Fersutagames_

    Fersutagames_

    Joined:
    May 2, 2013
    Posts:
    52
    Youve got a good point! Ill keep working on it - who knows might get a nice little fanbase to help me continue improving it ^_^
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    If you finish it and have all the features you planned in the game - and release it to the public - that all by itself is success. Doubly successful - the experience you gain and if you learn from any mistakes you make along the way.
    Good luck - keep it up!
     
  5. Fersutagames_

    Fersutagames_

    Joined:
    May 2, 2013
    Posts:
    52
    Too true! Cheers for the motivation! This is why i love the forums.
     
    theANMATOR2b likes this.