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Skinning similar Direct Delta Mush using Hybrid renderer skinmeshrenderer.

Discussion in 'Graphics for ECS' started by kite3h, Mar 8, 2021.

  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    192
    EA's direct delta mush is great skinning method.

    upload_2021-3-8_21-52-20.png

    I tried to imitate that method.

    no baking . red area is stress zone. you just push vertex using bone angles.

    But the shoulders gave up. It gets complicated because of the twist.

    2 multiply matrix and vector. 1 dot . Just all overhead.
     

    Attached Files:

    LudiKha likes this.
  2. LudiKha

    LudiKha

    Joined:
    Feb 15, 2014
    Posts:
    140
    Got some more/better shots and info on the implementation, e.g. how it performs?