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Question SkinnedMeshRender ignores bones

Discussion in 'Animation' started by BigBadE, Dec 16, 2023.

  1. BigBadE

    BigBadE

    Joined:
    Sep 17, 2019
    Posts:
    4
    I'm trying to make a SkinnedMeshRender with bones, so whenever the bones move the mesh is deformed. Seems exactly like the usecase of SkinnedMeshRender. So, to test it, I made a simple sphere in Blender. Added two bones, one for the top of the sphere and one for the left side. I can move these bones in Blender and it deforms the mesh correctly. Then, I import the model into Unity (both as a .blend and a .fbx), and try to move the bones. This does nothing, no matter how much I move the bones in the armature. For some reason, the up bone also moves the entire model.

    Video I followed: