Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

SkinnedMesh -> to -> prefab makes it invisible?

Discussion in 'General Graphics' started by RyuMaster, Jun 20, 2016.

  1. RyuMaster

    RyuMaster

    Joined:
    Sep 13, 2010
    Posts:
    468
    Hi! I am not sure, if that is a bug, or intended behaviour, so I want to confirm.

    I have skinnedmesh width different body parts for character customization. Say, I take topCloth part, and make prefab out of it. Now, I drag-and-drop this prefab back. It is identical to his original object (except rootBone is not assigned anymore). I assign root bone back. So, original object is still drawn, but prefab I dragged-and-droped is invisible, though all values stays the same in the inspector. I can its bounding box, but not the contents anymore. What is going on here?