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Bug SkinnedMesh is rendered in the wrong pos and scale.

Discussion in 'Graphics for ECS' started by fenglia, Apr 3, 2021.

  1. fenglia

    fenglia

    Joined:
    Jan 24, 2019
    Posts:
    3
    my character model consists of two meshes. the body mesh render correctly,but the head mesh looks wrong.I don't know how to debug with entities. Dose anyone know why or how to debug? thanks.
     

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  2. vildauget

    vildauget

    Joined:
    Mar 10, 2014
    Posts:
    121
    Windows - Analysis - Entity Debugger.
    Find and click your character's entity, and its properties will show up in the inspector pane.
     
  3. fenglia

    fenglia

    Joined:
    Jan 24, 2019
    Posts:
    3
    thank you for your help