I've imported a humanoid model by 3DMaesen (was on the asset store but now deprecated, although you can still get a version from Sketchfab) It has animations (a clip in the fbx which animates the model when placed in an animation controller) but not rig - just skinned meshes (no hierarchy of transforms, like I'm used to seeing) Can anyone explain what's going on, and how I would do something like add a sword - which I'd usually place in the hand transform? Thanks ! ps. for bonus points... I'd also love to know if the Warning (see screenshot) is something I can fix and/or should worry about. Ideally I'd like to use other humanoid animations with this model. Will the rotation offset cause a problem?