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Bug SkinnedMashRenderer + Cloth, makes the bounding box get Nan values.

Discussion in 'Physics' started by ClosingTime, Mar 1, 2024.

  1. ClosingTime


    Nov 23, 2016
    I don't know what is going on exactly.
    But I have a skinned character, that has like a robe cover on it's leg.
    The rog cover is both skinned animated, and has a cloth simulation.
    The issue, is that somehow the bounding box of the robe cover, turns into Nan for center and size after running the scene.
    I do not know why it happens.
    If I change it to normal values, it becomes Nan again after running(in the editor, this is not in run time only).

    This in result cause the "dreaded" AABB error.

    Why does this happen?