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Skinned objects disappear when importing from Maya in fbx

Discussion in 'Animation' started by opponent019, May 17, 2014.

  1. opponent019

    opponent019

    Joined:
    Feb 6, 2014
    Posts:
    28
    I'm trying to import a mechanical character that has some skinned parts and baked animation, most of the pieces that have got skin disappear in Unity and the other ones loose their animation. Any ideas what's going on?

    This are the errors I get when exporting from Maya:

    $1.PNG

    $2.PNG

    This are the options I have when exporting:

    $1.PNG

    $2.PNG

    Thank you

    P.S. I'm using Maya 2014 and Unity 4.3.4.