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Skinned Meshes + Instancing

Discussion in 'General Graphics' started by rc82, Dec 13, 2021.

  1. rc82

    rc82

    Joined:
    Jan 28, 2020
    Posts:
    34
    Hi team - forgive me, but my search-fu has failed me.

    Has there been any progress in being able to GPU Instance Skinned Mesh renderers, or at least optimize draw calls in some sort of way?

    I've stepped out due to circumstances for the last year and am back, and was just hoping if anyone had any updates here - doesn't seem like it but felt I should ask regardless.
     
    Elivard likes this.
  2. Torbach78

    Torbach78

    Joined:
    Aug 10, 2013
    Posts:
    296
    rc82 likes this.
  3. Elivard

    Elivard

    Joined:
    Apr 1, 2020
    Posts:
    10
    Hi,
    I'm also looking for a working solution.
    Unfortunately the proposed asset is currently broken for the new Unity versions.
     
  4. rc82

    rc82

    Joined:
    Jan 28, 2020
    Posts:
    34