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Question Skinned Mesh Renderer scaling

Discussion in 'Editor & General Support' started by ZeHgS, Dec 14, 2020.

  1. ZeHgS

    ZeHgS

    Joined:
    Jun 20, 2015
    Posts:
    117
    Hi guys!

    1. I made a character in Character Creator 3, which already rigs it for you. I now want to make equipment items made in other programs fit this character.
    2. I imported the character and the objects into 3DS Max and put them in the correct position. I then added Skin modifiers to the items and assigned the respective bones.
    3. I exported the items along with the bones into Unity.
    4. I dragged this exported item into the prefab editor. All items are included, so I deleted all but 1 so that each item is in its own separate prefab.

    The item deforms as expected with the animation. However, the scale is completely out of proportion. No matter what I do, I can't scale the item by itself to make it fit. The only way I managed to change the size of the item was by changing the scale of the character model's pelvis bone, which is the Skinned Mesh Renderer's root, but that also changes the character's size. To be clear, I'm only talking about this thing around the waist, the rest of the clothing is part of the model itself. How can I make the item fit?
    upload_2020-12-14_1-59-56.png
     
  2. AdmiralFick

    AdmiralFick

    Joined:
    Apr 30, 2020
    Posts:
    18
    did you find a solution? I have exactly the same problem :/
     
  3. IgorAherne

    IgorAherne

    Joined:
    May 15, 2013
    Posts:
    385