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Skinned mesh renderer gone after LWRP - Cloth problem

Discussion in 'Universal Render Pipeline' started by arfish, Jul 31, 2019.

  1. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    Meshes with Skinned mesh renderer isn´t visible any longer, not in Editor, nor in Android builds.
    I think it was after switching to LWRP from default (no render pipeline).

    The mesh looks ok with a standard Mesh renderer, but when changing to the Skinned mesh renderer it´s gone.

    Have tried different shaders, Standard, Mobile, and Self-Illumin ones with the same result.
    All Gizmos is checked in the Editor.

    Everything even looks ok in the Prefab editor window, and the mesh is also visible when dragging the prefab from the list of Assets, but disappears when dropped in the Scene window.

    This is in Unity 2018.4.5.

    Any ideas?
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    Last edited: Aug 6, 2019