I want to create a collider for a character. So I use the bake mesh feature that the skinned mesh renderer has. https://imgur.com/FQ9O6vi.gifv Working 100% so far. https://imgur.com/b5bf5i9.gifv Still good. https://imgur.com/Q4bjFjF.gifv Silly forum restrictions does not allow me to post necessary visual aids. And this is where I get confused. https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.BakeMesh.html I thought a snapshot meant that it would bake a mesh in its current animated state. But it only bakes it as if it was permanently in the idle animation from the animators blend tree. Current configuration of the human: Using 2018.2.0f2 Is this a bug, or is bakemesh intended for something else?