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Skinned Mesh Renderer and DOTS

Discussion in 'Graphics for ECS' started by jasonatkaruna, Nov 28, 2019.

  1. jasonatkaruna

    jasonatkaruna

    Joined:
    Feb 26, 2019
    Posts:
    64
    Trying to convert my mixamo avatar to DOTS with a ConvertToEntity component. Primitives are rendering fine, but I can't get the SkinnedMeshRender to show up after the conversion. Hybrid Renderer package documentation says nothing about this. How am I able to render a skinnedmeshrenderer using dots?
     
    Nyanpas likes this.
  2. Singtaa

    Singtaa

    Joined:
    Dec 14, 2010
    Posts:
    485
    Haven't checked this out myself. But last I heard, you need the DOTS animation package which is currently available if you edit your manifest manually.

    https://bintray.com/unity/unity/com.unity.animation
     
    Last edited: Nov 28, 2019
  3. jasonatkaruna

    jasonatkaruna

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    Feb 26, 2019
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  4. artplayer

    artplayer

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    Apr 16, 2016
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    I wonder if anyone has succeeded in making it work successfully. My unity closes when it comes to playmode using this package. No errors, simply closes.
     
  5. felipin

    felipin

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    Nov 18, 2015
    Posts:
    49
    Disable burst compilation
     
  6. kro11

    kro11

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    Sep 23, 2019
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    Is it official? Why it is not availalbe in package manager?
     
  7. thelebaron

    thelebaron

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    because its not official(but hopefully soon?)
     
  8. Rud156

    Rud156

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    Zypo likes this.
  9. Admin_Friend_Factory

    Admin_Friend_Factory

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    Plaximo likes this.
  10. thelebaron

    thelebaron

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    afaik urp support is planned sometime this year
     
    Plaximo likes this.
  11. Nyanpas

    Nyanpas

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    Dec 29, 2016
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    406
  12. Onigiri

    Onigiri

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    Aug 10, 2014
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    They are already working. Your post is about physics based animation (like euphoria)which is not possible yet
     
    _slash_ and nyanpath like this.
  13. deus0

    deus0

    Joined:
    May 12, 2015
    Posts:
    256
    Did anyone get it to work? The animation package had a major update last month but couldn't work out how to send bone data to the material shadergraph node.
     
    jconsole likes this.
  14. jconsole

    jconsole

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  15. thelebaron

    thelebaron

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  16. jconsole

    jconsole

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    Was looking for answers on this question is all:
     
  17. thelebaron

    thelebaron

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    jconsole likes this.
  18. jconsole

    jconsole

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