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Skinned Mesh Renderer and DOTS

Discussion in 'Data Oriented Technology Stack' started by jasonatkaruna, Nov 28, 2019.

  1. jasonatkaruna

    jasonatkaruna

    Joined:
    Feb 26, 2019
    Posts:
    59
    Trying to convert my mixamo avatar to DOTS with a ConvertToEntity component. Primitives are rendering fine, but I can't get the SkinnedMeshRender to show up after the conversion. Hybrid Renderer package documentation says nothing about this. How am I able to render a skinnedmeshrenderer using dots?
     
  2. Creepgin

    Creepgin

    Joined:
    Dec 14, 2010
    Posts:
    364
    Haven't checked this out myself. But last I heard, you need the DOTS animation package which is currently available if you edit your manifest manually.

    https://bintray.com/unity/unity/com.unity.animation
     
    Last edited: Nov 28, 2019
  3. jasonatkaruna

    jasonatkaruna

    Joined:
    Feb 26, 2019
    Posts:
    59
  4. artplayer

    artplayer

    Joined:
    Apr 16, 2016
    Posts:
    17
    I wonder if anyone has succeeded in making it work successfully. My unity closes when it comes to playmode using this package. No errors, simply closes.
     
  5. felipin

    felipin

    Joined:
    Nov 18, 2015
    Posts:
    48
    Disable burst compilation
     
  6. kro11

    kro11

    Joined:
    Sep 23, 2019
    Posts:
    53
    Is it official? Why it is not availalbe in package manager?
     
  7. thelebaron

    thelebaron

    Joined:
    Jun 2, 2013
    Posts:
    464
    because its not official(but hopefully soon?)
     
  8. Rud156

    Rud156

    Joined:
    Dec 25, 2017
    Posts:
    3
  9. Admin_Friend_Factory

    Admin_Friend_Factory

    Joined:
    Oct 23, 2018
    Posts:
    24
    braverstudent likes this.
  10. thelebaron

    thelebaron

    Joined:
    Jun 2, 2013
    Posts:
    464
    afaik urp support is planned sometime this year
     
    braverstudent likes this.
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