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Question Skinned Mesh is magically linked to a gameObject

Discussion in 'Animation' started by ClosingTime, Dec 31, 2022.

  1. ClosingTime


    Nov 23, 2016
    I have a two meshes with skinning that I want to animate with the same Animator.
    I tried to put the two skinned Mesh renderers under the same Animator.
    Originally every skinned mesh had it's own hierarchy of nodes/Gameobjects with only transform components.
    I have the two hierarchy under the same animator.
    However, the animator will only animator the first hierarchy it finds.
    I tried to put the reference transfrom of the second skinned mesh renderer into the first hierarchy.
    But someone when I delete the hierarchy, the skiined mesh magically disappear. Or doesn't render, or doesn't skin.
    Somehoe it's linked to this specific hierarchy.

    How do I animate two different meshes with the same Animator?